Open Source C# Game Backend
A fast, scalable, server-authoritative foundation for real time games and apps for C# — Unity, Godot .Net, Stride,and more.
Production-proven
Built with real studios
Used to deliver games and prototypes for enterprises including Verizon and a major streaming company.
- Server-authoritative by design: deterministic core, state sync, and validation.
- Ship faster: workflows for rapid iteration, testing, and live debugging.
- Scales from solo to studio—bring your own cloud or run on-prem.
Get started
Everything on GitHub
Source, examples, and updates live in the repository.